

Interested in working together?
Contact ✎ 〰 [email protected]
Hi! ♡ I'm 美珍 (Meizhen)
An Australian Malaysian-Chinese Illustrator and Designer, with a background in Business and Marketing. I am inspired by Y2K, Fantasy, and Gothic genres with an interest in the escapism through media, with hopes to create projects that stir up emotions and inspire.
♱ EXPERIENCE ♱
2026
Co-Founded Shattered Heart Games
Games Connect Asia Pacific Business Attendee
2025
Thailand Gamescom Business Attendee
International Graphic Design Internship
Kyoto BitSummit Business Attendee
2024
Games Connect Asia Pacific Volunteer
Australian Game Developer Awards Volunteer
♱ EDUCATION ♱
February 2024 - March 2025
Academy of Interactive Entertainment - Bachelor of Game Development
January 2020 - June 2023
Torrens University - Bachelor of Business
♱ EXHIBITIONS ♱ 2024
Sticky Beak Comics Magazine Launch + Zine Fair - ACT
ILLUSTRATION
3D ART
PHYSICAL PRODUCTS
I'm open to either long-term, contract, or one time opportunities.
For any business inquiries please email me at [email protected]
'Subject: [Project Name] Inquiry for [Name/Company]'
CONTEXT
BLOODTHIRSTY GENTRY
is a risk-style strategy board-game set in 1851 london, where vampire families compete to control the city by buying businesses, attacking rivals, and evading authorities.
| ROLE - ARTIST | TEAM |
|---|---|
| Character Concept Design | Elleanor Everett (Design) |
| Character Refinement and Iteration | Lachlan Apps (Programming) |
| TOOLS USED | DURATION |
|---|---|
| Procreate | March 2024 - June 2024 |
| Canva |
THEME: CANBERRA
LAKE NIGHT COFFEE
is a cafe that opens after hours for monsters. Serve beverages, clean up after patrons, and listen to their stories. Often than not, you may part with helpful advice or an object from the lost and found closet to assist your patrons and achieve a good or bad ending.
| TOOLS USED | DURATION |
|---|---|
| Procreate | 48 Hours Across 1 Week |
| Aesprite | |
| Unity |
THEME: YOU ARE THE NPC
UNTITLED
you are the Combat Tutorial NPC of this game. You are coded to repeat the same dialogue and to get beat everytime before respawning in the same spot again. You cannot break the code, and so you will spiral as you gain more and more consciousness.
| TOOLS USED | DURATION |
|---|---|
| Aesprite | 2 Days |
| Unity |
FLINDERS GRL SPOOKY JAM 2025
HUSK HOLLOW
enter a Corn Maze and beat the strange creatures by playing Concentration. Each creature decides on a topic and you must select the words related to the topic, but watch out! You can't select the same twice and you have a time limit. Will you beat each creature and make it out of the maze alive?
| TOOLS USED | DURATION |
|---|---|
| Figma | 1 Week |
| Procreate | |
| Godot |
Interested in the development of these projects?
Feel free to check out my socials to see more behind the scenes!
For any business inquiries please email me at [email protected]
'Subject: [Project Name] Inquiry for [Name/Company]'
CONTEXT
dreameSCAPE
is a psychological horror RPG where you play as Briar, a girl who is trying to navigate reality and her dreamland. When she meets the prince of her dreamland, she ends up on a long journey where she has to choose between helping the citizens of dreamland or helping herself.
| TOOLS USED | STAGE |
|---|---|
| Procreate | Pre-Production |
| Clip Studio Paint | |
| Aseprite |
CONTEXT
UNTITLED PROJECT
is a cozy survival post-apocalyptic game where you wake up and discover you are the last person on earth. You find your way through an environment where vegetation has taken over buildings, cities. How long have you been asleep? And what happened to everyone else?
Follow the development of this project through Shattered Heart Games' socials
| ROLE - ARTIST & DESIGN | TEAM - SHATTERED HEART GAMES |
|---|---|
| Character Concept Design | Lachlan Apps (Programming) |
| Character Sprite Animations | |
| 3D Art Assets | |
| Narrative |
| TOOLS USED | DURATION |
|---|---|
| Procreate | Ongoing - Hiatus |
| Figma | |
| Unity |
Kilnbound - Year 1 Game Development Game Project
"Fallen Kingdom" - Cerulean ClaylandsOnce a kingdom that prided themselves of community and selflessness, greed crept in and infected the kingdom.
Slowly but surely, greed crept its way into the royal family. From greed came corruption and from corruption came the fall.
Character Backstory - DnD
"Ouroboros" - Stheno Cleric, HermitOuroboros is the youngest son that derives from a powerful and influential Stheno family. They are filled to the brim with Paladins, Clerics, Warlocks, and scholars that have been known to be the up-and-coming prodigies of the new world.While he is no stranger to the true nature of his family's questionable ethics and dealings, due to being the youngest and an "unfortunate accident" that made him permanently blind in his youth - he was ultimately shielded and discarded from the family business.When he became of age, he was sent to further his cleric abilities - to prove that although he may be blind, he is still of use to his family and the family business.However, when he returned home during a holiday break, he was met with a ghost town with nothing left behind.
Character Backstory - DnD

"Bronya Dunstan" - Human Warlock, Haunted One - FiendBronya Dunstan's earliest memories are shrouded in mystery, beginning with the foggy recollection of being discovered in the dilapidated confines of an abandoned cottage on the outskirts of a quaint, bustling village. It was a serendipitous encounter, orchestrated by the compassionate patrons of a nearby church, who stumbled upon her during one of their charitable excursions. The church was nestled amidst the verdant countryside and stood as a beacon of hope for the destitute and orphaned. Under the benevolent guidance of it's priest and devoted congregation, Bronya found solace and sanctuary.Raised within the comforting embrace of the church's community, Bronya grew alongside other children who, like her, had been ensnared by the cruel whims of fate. Together they learned the tenets of faith instilled with the values of Aureon and Boldrei, the deities of the church. Bound by the most simple yet profound principles of service and reverence, they embraced their shared existence and found solace in the collective warmth of their makeshift family.Yet amidst the tranquility of their humble abode, an undercurrent of curiosity tugged at Bronya’s heartstrings...beckoning her toward the tantalising enigma of her own lineage. It was a yearning she dared not voice, buried beneath layers of gratitude and obligation.On the eve of her nineteenth birthday, a clandestine escapade into the moonlit depths of the surrounding forest veered Bronya and her companions toward an unforeseen encounter. Returning under the cloak of darkness, they stumbled upon a procession of cloaked figures bearing an artifact of unfathomable power: A Warlock's Hat, pulsating with arcane energy.Intrigued and emboldened by youthful exuberance, Bronya and her friends trailed the enigmatic entourage into the labyrinthine depths of the church's basement, where arcane rites unfolded in secrecy. Hidden behind the veil of shadows they bore witness to the unveiling of a clandestine chamber housing a trove of arcane relics, each whispering secrets of forgotten lore.It was amidst this hallowed sanctuary that Bronya’s fate intertwined with that of the warlock's hat - an accursed artifact that beckoned with promises of untold power. Compelled by an unseen force Bronya succumbed to its allure, her fingers trembling as they brushed against the brim. In an instant she was ensnared within it's malevolent grasp, the tendrils of it's influence coiling around her psyche like a vice.A single touch was all it took. A fleeting moment of contact that heralded the descent into darkness. As the hat settled upon her brow, Bronya was consumed by a maelstrom of malevolence. Her mind besieged by whispers of ancient incantations and forbidden knowledge. In a trance-like state, she became an instrument of destruction, her hands stained crimson with the blood of her companions and their anguished cries echoing through the chamber like a haunting dirge.The carnage awakened the slumbering echoes of the church, it's once tranquil halls now awash with chaos and despair. In a frenzy of madness, Bronya and the accursed hat wrought havoc upon all who dared to cross their path, the sanctity of the church desecrated by their unholy union.When dawn broke and the pall of night receded, Bronya awoke from her stupor. Her mind awash with fragmented memories and unspeakable horrors. By running away from her home and the scene of the massacre, Bronya found herself haunted by memories she couldn't bear to face. The weight of guilt and grief bore down upon her, driving her to seek solace in the depths of the wilderness. But no matter how far she fled the specter of her past loomed large, casting a shadow over her every step.It was in the depths of her despair that the hat spoke to her, it's voice echoing within the recesses of her mind like a sinister whisper. "If you make a pact with me," it promised, "I shall make those memories disappear." Desperate and consumed by horror, Bronya agreed without hesitation unaware of the true cost of her pact.As the hat wielded it's dark magic erasing memories with ruthless efficiency, the girl found herself adrift in a sea of confusion. Who was she? Where did she come from? The answers eluded her grasp, obscured by the veil of forgetfulness woven by the hat's power.In the absence of her past, the girl clung to the only semblance of identity she had left: the enigmatic patron who claimed to guide her. But as their journey unfolded, she began to question the true nature of their relationship. Who was this patron and what secrets did he harbor?Unbeknownst to the girl, a survivor from the church had been tracking her every move, fueled by a thirst for vengeance. With each passing town the net of pursuit drew tighter, as wanted posters bearing the girl’s likeness adorned every street corner. It was then that she realised the extent of her predicament - the patron she had entrusted her fate to was not to be trusted.Determined to escape the clutches of her pursuers, the girl assumed a new identity "Duchess Valentine" a name as enigmatic as her own fractured memories. With the weight of her past bearing down upon her, she embarked on a journey of self-discovery, guided by the flickering light of hope amidst the encroaching darkness.
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